Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Defeat
Ranked Solo/Duo · 243 days ago
5 / 9 / 2
K / D / A
38.9%
Kill participation
820.3
Damage / min
13,230g
460.7 gold / min
15
7 placed · 1 cleared
259
9 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTiểu Tốt Vô Danh#0000
Aatrox · Top
5 / 5 / 6
29.7% KP
30,911
22.4% share
11,280g
215 CS · 7.5/m
unxsxe#adc
Viego · Jungle
19 / 3 / 3
59.5% KP
34,080
24.7% share
18,016g
231 CS · 8/m
北枫丶小老板#새 벽
Anivia · Mid
10 / 1 / 12
59.5% KP
38,884
28.2% share
13,616g
192 CS · 6.7/m
YARANAIO#JP1
Miss Fortune · ADC
2 / 5 / 8
27% KP
14,510
10.5% share
11,718g
210 CS · 7.3/m
EvilŠword#2000
LeBlanc · Support
1 / 4 / 12
35.1% KP
19,342
14% share
8,723g
55 CS · 1.9/m
Red side
Defeatytzz#2426
Sion · Top
5 / 9 / 2
38.9% KP
23,557
26.4% share
13,230g
259 CS · 9/m
oxycodone#JPx
Zaahen · Jungle
5 / 7 / 4
50% KP
18,717
20.9% share
11,396g
167 CS · 5.8/m
NO CHAT#JP2
Azir · Mid
1 / 8 / 1
11.1% KP
13,292
14.9% share
10,126g
215 CS · 7.5/m
Hatsune Miku#JPN63
Sivir · ADC
7 / 7 / 1
44.4% KP
26,611
29.8% share
15,420g
272 CS · 9.5/m
鬱病パルクール#adhd
Nami · Support
0 / 6 / 10
55.6% KP
7,218
8.1% share
8,056g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
