Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Victory
Ranked Solo/Duo · 233 days ago
9 / 2 / 13
K / D / A
50%
Kill participation
1,206.6
Damage / min
14,707g
513.9 gold / min
15
8 placed · 0 cleared
241
8.4 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryytzz#2426
Sion · Top
9 / 2 / 13
50% KP
34,528
25.4% share
14,707g
241 CS · 8.4/m
0x7FFFFFFF#JP1
Vel'Koz · Jungle
15 / 3 / 12
61.4% KP
32,330
23.8% share
14,668g
217 CS · 7.6/m
May#0823
Akali · Mid
15 / 7 / 3
40.9% KP
32,485
23.9% share
14,900g
243 CS · 8.5/m
てぃんとん#1017
Swain · ADC
1 / 6 / 19
45.5% KP
21,908
16.1% share
13,191g
237 CS · 8.3/m
Art of Spear#jp2
Pantheon · Support
4 / 11 / 9
29.5% KP
14,808
10.9% share
8,847g
29 CS · 1/m
Red side
Defeatリーグオブハゲ#JP1
Lee Sin · Top
4 / 15 / 2
21.4% KP
19,927
17.7% share
11,356g
201 CS · 7/m
暴走機関車たかし#TKC
Zyra · Jungle
8 / 5 / 12
71.4% KP
34,962
31% share
12,862g
180 CS · 6.3/m
常磐 華乃#まどそふと
Ambessa · Mid
8 / 5 / 8
57.1% KP
29,917
26.6% share
12,519g
216 CS · 7.5/m
JoyBoy#oxo
Nilah · ADC
7 / 10 / 6
46.4% KP
17,815
15.8% share
12,355g
169 CS · 5.9/m
LuLunight friend#JP1
Leona · Support
1 / 9 / 14
53.6% KP
9,996
8.9% share
7,692g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
