Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Garen
Victory
Ranked Solo/Duo · 233 days ago
19 / 4 / 12
K / D / A
58.5%
Kill participation
1,417.6
Damage / min
21,670g
602.5 gold / min
38
14 placed · 6 cleared
254
7.1 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
13
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatcookiemeowmeow#人畜无害
Qiyana · Top
4 / 14 / 15
44.2% KP
28,335
19.2% share
12,473g
245 CS · 6.8/m
buhudong#NA1
Elise · Jungle
10 / 11 / 9
44.2% KP
31,623
21.5% share
14,863g
223 CS · 6.2/m
リーグオブハゲ#JP1
Akali · Mid
17 / 10 / 10
62.8% KP
41,526
28.2% share
17,411g
194 CS · 5.4/m
常磐 華乃#まどそふと
Samira · ADC
11 / 10 / 9
46.5% KP
35,824
24.3% share
19,302g
290 CS · 8.1/m
LuLunight friend#JP1
Leona · Support
1 / 8 / 18
44.2% KP
10,037
6.8% share
9,365g
40 CS · 1.1/m
Red side
Victoryytzz#2426
Garen · Top
19 / 4 / 12
58.5% KP
50,986
28.5% share
21,670g
254 CS · 7.1/m
May#0823
Lee Sin · Jungle
16 / 6 / 17
62.3% KP
36,003
20.1% share
19,259g
274 CS · 7.6/m
やなぎなぎ#麻枝准
Talon · Mid
7 / 17 / 12
35.8% KP
26,316
14.7% share
12,102g
146 CS · 4.1/m
負けない人生負けない気持ち#061i
Ziggs · ADC
10 / 9 / 17
50.9% KP
48,882
27.3% share
17,125g
243 CS · 6.8/m
わさびくん#4032
Morgana · Support
1 / 7 / 21
41.5% KP
16,814
9.4% share
11,861g
48 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
