Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Defeat
Ranked Solo/Duo · 231 days ago
3 / 8 / 12
K / D / A
33.3%
Kill participation
792
Damage / min
16,434g
357.3 gold / min
43
15 placed · 5 cleared
306
6.7 CS / min
Objective control
2
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
5
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatytzz#2426
Sion · Top
3 / 8 / 12
33.3% KP
36,433
18.3% share
16,434g
306 CS · 6.7/m
May#0823
Talon · Jungle
17 / 13 / 6
51.1% KP
53,919
27% share
27,528g
279 CS · 6.1/m
2007 12 12#MID
Ryze · Mid
10 / 15 / 7
37.8% KP
41,075
20.6% share
21,204g
371 CS · 8.1/m
2OO7 O3 3O#BOT
Aphelios · ADC
9 / 11 / 10
42.2% KP
34,998
17.6% share
24,358g
395 CS · 8.6/m
Fukuoka#天 神
Vel'Koz · Support
6 / 17 / 16
48.9% KP
32,959
16.5% share
14,826g
63 CS · 1.4/m
Red side
VictoryAeroplant#JP0
Gangplank · Top
4 / 7 / 14
28.6% KP
36,193
13.9% share
20,193g
302 CS · 6.6/m
0x7FFFFFFF#JP1
Graves · Jungle
19 / 6 / 15
54% KP
52,665
20.2% share
25,328g
347 CS · 7.5/m
負けない人生負けない気持ち#061i
Xerath · Mid
19 / 7 / 19
60.3% KP
69,639
26.7% share
21,930g
294 CS · 6.4/m
RuneFactoryが大好きね#BlauR
Smolder · ADC
9 / 10 / 18
42.9% KP
60,704
23.3% share
25,795g
384 CS · 8.3/m
豊川祥子ノ超超超超時空裁決喵#惹啊啊啊啊
Pantheon · Support
12 / 15 / 21
52.4% KP
41,287
15.8% share
18,468g
36 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
