Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Garen
Victory
Ranked Solo/Duo · 230 days ago
11 / 2 / 3
K / D / A
46.7%
Kill participation
844.5
Damage / min
16,258g
582.4 gold / min
28
11 placed · 2 cleared
270
9.7 CS / min
Objective control
2
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatI Am AtomiKSword#シャドウ
Ambessa · Top
2 / 9 / 5
41.2% KP
18,751
20.5% share
9,658g
193 CS · 6.9/m
I Am AtomiK#シャドウ
Zaahen · Jungle
3 / 5 / 8
64.7% KP
15,605
17.1% share
11,303g
197 CS · 7.1/m
黑白解釋#JP1
LeBlanc · Mid
4 / 7 / 2
35.3% KP
15,269
16.7% share
9,997g
191 CS · 6.8/m
Tele#JP1
Aphelios · ADC
7 / 3 / 4
64.7% KP
32,257
35.3% share
15,926g
254 CS · 9.1/m
jpMVzC#1582
Leona · Support
1 / 6 / 9
58.8% KP
9,586
10.5% share
7,363g
31 CS · 1.1/m
Red side
Victoryytzz#2426
Garen · Top
11 / 2 / 3
46.7% KP
23,576
22.8% share
16,258g
270 CS · 9.7/m
gaman#7897
Udyr · Jungle
2 / 3 / 16
60% KP
12,047
11.6% share
11,027g
164 CS · 5.9/m
あんま自分を責めんな俺がいるけん#ran
Lissandra · Mid
6 / 5 / 8
46.7% KP
28,626
27.6% share
12,506g
235 CS · 8.4/m
潔世一#Majin
Jinx · ADC
11 / 4 / 6
56.7% KP
33,558
32.4% share
17,375g
284 CS · 10.2/m
Scarlet#JP0
Lulu · Support
0 / 3 / 18
60% KP
5,768
5.6% share
8,132g
10 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
