Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Defeat
Ranked Solo/Duo · 222 days ago
11 / 8 / 16
K / D / A
52.9%
Kill participation
1,206.5
Damage / min
20,546g
514.7 gold / min
43
12 placed · 10 cleared
311
7.8 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
3
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryI Am AtomiK#シャドウ
Gwen · Top
6 / 10 / 6
27.3% KP
34,261
18% share
17,065g
285 CS · 7.1/m
Badao1102c#2302
Rengar · Jungle
20 / 12 / 6
59.1% KP
58,916
30.9% share
23,993g
277 CS · 6.9/m
貴方を不幸に誘いますね#ちょうだい
Veigar · Mid
9 / 10 / 9
40.9% KP
38,613
20.2% share
17,607g
278 CS · 7/m
귀찮게하지마#6116
Corki · ADC
9 / 12 / 12
47.7% KP
41,275
21.6% share
20,403g
303 CS · 7.6/m
akaros#そらか
Nami · Support
0 / 8 / 26
59.1% KP
17,683
9.3% share
12,396g
33 CS · 0.8/m
Red side
Defeatあんま自分を責めんな俺がいるけん#ran
Jax · Top
15 / 6 / 4
37.3% KP
43,416
22.8% share
20,017g
317 CS · 7.9/m
Dopaminw#OUI
Nocturne · Jungle
9 / 10 / 14
45.1% KP
34,041
17.9% share
16,279g
222 CS · 5.6/m
sad little taka#JP1
Mel · Mid
13 / 8 / 8
41.2% KP
46,597
24.5% share
17,901g
290 CS · 7.3/m
ytzz#2426
Ashe · ADC
11 / 8 / 16
52.9% KP
48,160
25.3% share
20,546g
311 CS · 7.8/m
imp#irnp
Seraphine · Support
3 / 12 / 30
64.7% KP
18,037
9.5% share
13,214g
24 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
