Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gragas
Victory
Ranked Solo/Duo · 204 days ago
0 / 1 / 9
K / D / A
25.7%
Kill participation
774.8
Damage / min
10,270g
348.3 gold / min
25
10 placed · 2 cleared
207
7 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryytzz#2426
Gragas · Top
0 / 1 / 9
25.7% KP
22,845
18.8% share
10,270g
207 CS · 7/m
ぴょんしんゲーミング#ぴょんLん
Ambessa · Jungle
18 / 2 / 6
68.6% KP
39,997
32.9% share
16,549g
204 CS · 6.9/m
いちにち六試合#まで7
Galio · Mid
6 / 3 / 17
65.7% KP
15,273
12.6% share
11,866g
179 CS · 6.1/m
记在脑海里#5165
Draven · ADC
7 / 8 / 12
54.3% KP
31,268
25.7% share
14,809g
223 CS · 7.6/m
i aint depressed#112
Nautilus · Support
4 / 4 / 22
74.3% KP
12,060
9.9% share
9,782g
24 CS · 0.8/m
Red side
Defeathetel fanboy#JP1
Aatrox · Top
2 / 6 / 0
11.1% KP
15,431
15.5% share
10,814g
247 CS · 8.4/m
Fubuki#25ji
Naafiri · Jungle
2 / 5 / 4
33.3% KP
11,150
11.2% share
10,043g
175 CS · 5.9/m
was good day#JP1
Mel · Mid
7 / 6 / 1
44.4% KP
23,450
23.6% share
12,004g
222 CS · 7.5/m
Yuhi#045
Ezreal · ADC
5 / 7 / 6
61.1% KP
39,409
39.6% share
14,128g
228 CS · 7.7/m
hetel#JP1
Karma · Support
2 / 11 / 10
66.7% KP
10,006
10.1% share
8,251g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
