Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Defeat
Ranked Solo/Duo · 173 days ago
2 / 7 / 0
K / D / A
10.5%
Kill participation
754.3
Damage / min
9,111g
351.1 gold / min
18
9 placed · 0 cleared
198
7.6 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymotimotimen#JP1
Akshan · Top
2 / 3 / 4
14.3% KP
10,658
9.3% share
9,939g
189 CS · 7.3/m
Hebi#Here
Rek'Sai · Jungle
18 / 4 / 12
71.4% KP
32,917
28.7% share
17,267g
191 CS · 7.4/m
GGarizz#ゴリラ
Smolder · Mid
5 / 3 / 9
33.3% KP
18,308
16% share
12,126g
247 CS · 9.5/m
Hebi#From
Cassiopeia · ADC
15 / 3 / 17
76.2% KP
45,005
39.3% share
16,604g
241 CS · 9.3/m
意味不明#0119
Nautilus · Support
2 / 6 / 19
50% KP
7,647
6.7% share
8,375g
24 CS · 0.9/m
Red side
Defeatytzz#2426
Rumble · Top
2 / 7 / 0
10.5% KP
19,573
22.9% share
9,111g
198 CS · 7.6/m
Maybach#Maybe
Hecarim · Jungle
5 / 8 / 8
68.4% KP
15,666
18.3% share
11,378g
173 CS · 6.7/m
uwaaaaaaaaaaaann#JP1
Malzahar · Mid
2 / 5 / 4
31.6% KP
16,458
19.3% share
8,995g
205 CS · 7.9/m
Day1week#Day1
Yunara · ADC
8 / 9 / 7
78.9% KP
25,260
29.6% share
13,030g
175 CS · 6.7/m
スナギモ#JP1
Leona · Support
2 / 13 / 10
63.2% KP
8,427
9.9% share
7,627g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
