Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Singed
Defeat
Ranked Solo/Duo · 171 days ago
1 / 9 / 6
K / D / A
36.8%
Kill participation
798.2
Damage / min
12,291g
378.6 gold / min
41
12 placed · 5 cleared
294
9.1 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
1
Inhibitors
1
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatytzz#2426
Singed · Top
1 / 9 / 6
36.8% KP
25,914
22.4% share
12,291g
294 CS · 9.1/m
Badao1102c#2302
Graves · Jungle
7 / 6 / 1
42.1% KP
20,612
17.8% share
14,540g
243 CS · 7.5/m
ezman#JP1
Orianna · Mid
2 / 2 / 6
42.1% KP
27,321
23.6% share
12,517g
282 CS · 8.7/m
介錯人#JP7
Lucian · ADC
8 / 5 / 5
68.4% KP
30,029
26% share
14,844g
251 CS · 7.7/m
リーセリアXahegao#404
Galio · Support
1 / 6 / 13
73.7% KP
11,653
10.1% share
9,260g
38 CS · 1.2/m
Red side
Victory利群あれば勝てる#yuria
Darius · Top
10 / 2 / 4
53.8% KP
24,332
21% share
14,846g
283 CS · 8.7/m
Wsavh#JP1
Pantheon · Jungle
9 / 6 / 8
65.4% KP
25,658
22.1% share
15,495g
223 CS · 6.9/m
混血 女友#aaa
Hwei · Mid
0 / 2 / 8
30.8% KP
18,912
16.3% share
11,327g
264 CS · 8.1/m
Slow Death#PSB
Yunara · ADC
5 / 6 / 13
69.2% KP
40,534
35% share
17,125g
312 CS · 9.6/m
ω Nerøna Imũ ω#世界の王
Milio · Support
2 / 3 / 17
73.1% KP
6,535
5.6% share
10,093g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
