Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rek'Sai
Victory
Ranked Solo/Duo · 150 days ago
3 / 7 / 12
K / D / A
38.5%
Kill participation
773.4
Damage / min
15,464g
410.7 gold / min
43
12 placed · 8 cleared
248
6.6 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatかなう#burin
Sion · Top
5 / 9 / 19
53.3% KP
40,982
19.6% share
15,568g
242 CS · 6.4/m
Catice#lover
Karthus · Jungle
12 / 8 / 23
77.8% KP
55,614
26.6% share
17,484g
263 CS · 7/m
魔琉血夜麗#JP1
Malzahar · Mid
6 / 4 / 25
68.9% KP
44,831
21.4% share
16,172g
333 CS · 8.8/m
牛乳パック#JP1
Samira · ADC
22 / 10 / 10
71.1% KP
55,066
26.3% share
22,369g
258 CS · 6.9/m
今日からカルマ#JP1
Nautilus · Support
0 / 8 / 32
71.1% KP
12,777
6.1% share
10,278g
26 CS · 0.7/m
Red side
Victoryytzz#2426
Rek'Sai · Top
3 / 7 / 12
38.5% KP
29,117
13.5% share
15,464g
248 CS · 6.6/m
Tima#JP1
Gwen · Jungle
16 / 6 / 12
71.8% KP
47,765
22.1% share
21,041g
257 CS · 6.8/m
狛枝へビスケット#6245
Aurelion Sol · Mid
13 / 7 / 12
64.1% KP
74,316
34.4% share
18,983g
318 CS · 8.4/m
Asuki#JP1
Kindred · ADC
7 / 10 / 12
48.7% KP
56,573
26.2% share
18,670g
273 CS · 7.3/m
ぽぽぽぽおーん#JP1
Alistar · Support
0 / 15 / 23
59% KP
7,970
3.7% share
10,230g
23 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
