Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Defeat
Ranked Solo/Duo · 131 days ago
8 / 6 / 5
K / D / A
50%
Kill participation
1,212.9
Damage / min
14,667g
393.9 gold / min
50
19 placed · 5 cleared
250
6.7 CS / min
Objective control
3
Dragons
3
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHzAzukiSs#Hz6
Yone · Top
6 / 8 / 6
40% KP
32,636
26.1% share
15,967g
267 CS · 7.2/m
D D#ttv
Xin Zhao · Jungle
7 / 6 / 6
43.3% KP
26,511
21.2% share
15,875g
271 CS · 7.3/m
고기만두#KR54
Sylas · Mid
5 / 3 / 7
40% KP
24,387
19.5% share
13,713g
245 CS · 6.6/m
豚トロ#umai
Senna · ADC
7 / 3 / 14
70% KP
17,118
13.7% share
19,028g
291 CS · 7.8/m
Enty#ENTP1
Tahm Kench · Support
5 / 6 / 15
66.7% KP
24,474
19.6% share
12,225g
37 CS · 1/m
Red side
Defeatytzz#2426
Rumble · Top
8 / 6 / 5
50% KP
45,160
25% share
14,667g
250 CS · 6.7/m
FA 2010#ZuZu
Graves · Jungle
11 / 8 / 5
61.5% KP
50,485
28% share
19,098g
314 CS · 8.4/m
JP ONANI KING#onani
Xerath · Mid
5 / 4 / 4
34.6% KP
39,310
21.8% share
14,522g
336 CS · 9/m
ちゅうちゅう#0510
Ezreal · ADC
2 / 5 / 7
34.6% KP
34,557
19.2% share
16,321g
292 CS · 7.8/m
ぴょんしんゲーミング#zzz
Soraka · Support
0 / 7 / 15
57.7% KP
10,850
6% share
10,004g
36 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
