Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Olaf
Victory
Ranked Solo/Duo · 131 days ago
13 / 7 / 4
K / D / A
54.8%
Kill participation
1,514.7
Damage / min
17,342g
575.8 gold / min
27
10 placed · 2 cleared
282
9.4 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatかなう#burin
Ornn · Top
2 / 5 / 5
38.9% KP
23,134
22.1% share
10,587g
248 CS · 8.2/m
Calcasey#001
Nasus · Jungle
9 / 7 / 3
66.7% KP
24,560
23.4% share
12,956g
184 CS · 6.1/m
Sie#7411
Viktor · Mid
4 / 6 / 3
38.9% KP
30,242
28.8% share
12,399g
266 CS · 8.8/m
JP ONANI KING#onani
Xerath · ADC
1 / 6 / 7
44.4% KP
17,838
17% share
11,081g
226 CS · 7.5/m
notoriousReform#JP1
Morgana · Support
2 / 7 / 9
61.1% KP
9,136
8.7% share
9,098g
42 CS · 1.4/m
Red side
Victoryytzz#2426
Olaf · Top
13 / 7 / 4
54.8% KP
45,618
34.7% share
17,342g
282 CS · 9.4/m
ブチ切れろ タリラリ調#yndr
Karthus · Jungle
4 / 3 / 14
58.1% KP
22,438
17.1% share
14,124g
281 CS · 9.3/m
2000y#JP1
Kassadin · Mid
2 / 3 / 11
41.9% KP
23,656
18% share
12,104g
267 CS · 8.9/m
HzAzukiSs#Hz6
Lucian · ADC
12 / 4 / 6
58.1% KP
35,356
26.9% share
16,015g
243 CS · 8.1/m
KRdoho#dowon
Yuumi · Support
0 / 2 / 21
67.7% KP
4,388
3.3% share
8,943g
13 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
