Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Victory
Ranked Solo/Duo · 127 days ago
4 / 6 / 20
K / D / A
50%
Kill participation
883.3
Damage / min
15,500g
410.1 gold / min
33
14 placed · 2 cleared
278
7.4 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat猫を雪に埋める#JP1
Vayne · Top
9 / 8 / 4
32.5% KP
29,060
22.1% share
17,291g
291 CS · 7.7/m
唯 一#0823
Lee Sin · Jungle
17 / 11 / 13
75% KP
26,360
20% share
18,998g
220 CS · 5.8/m
敗北者のACE#JP1
Ahri · Mid
9 / 9 / 9
45% KP
26,879
20.4% share
15,169g
239 CS · 6.3/m
2000y#JP1
Xerath · ADC
5 / 7 / 11
40% KP
39,974
30.4% share
17,517g
304 CS · 8/m
llelPara#JP1
Leona · Support
0 / 13 / 16
40% KP
9,434
7.2% share
9,677g
26 CS · 0.7/m
Red side
Victoryytzz#2426
Rumble · Top
4 / 6 / 20
50% KP
33,388
19.1% share
15,500g
278 CS · 7.4/m
Deus Εx Machina#0000
Kha'Zix · Jungle
21 / 10 / 14
72.9% KP
54,336
31.1% share
22,045g
248 CS · 6.6/m
CRYO#クライオ
Syndra · Mid
10 / 6 / 22
66.7% KP
46,517
26.7% share
17,697g
297 CS · 7.9/m
TOWA#0412
Senna · ADC
11 / 10 / 22
68.8% KP
29,141
16.7% share
19,059g
250 CS · 6.6/m
jpMVzC#1582
Rell · Support
2 / 8 / 37
81.3% KP
11,105
6.4% share
12,150g
38 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
