Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Defeat
Ranked Solo/Duo · 127 days ago
5 / 8 / 6
K / D / A
44%
Kill participation
1,362.7
Damage / min
13,497g
376.8 gold / min
42
11 placed · 5 cleared
252
7 CS / min
Objective control
3
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory340671100#JP1
Tahm Kench · Top
5 / 5 / 9
26.4% KP
31,142
16.2% share
13,676g
228 CS · 6.4/m
Deus Εx Machina#0000
Xin Zhao · Jungle
12 / 5 / 21
62.3% KP
50,539
26.3% share
19,227g
268 CS · 7.5/m
2000y#JP1
Xerath · Mid
24 / 5 / 15
73.6% KP
61,783
32.2% share
21,534g
242 CS · 6.8/m
貯金大変#gimu
Jhin · ADC
9 / 6 / 15
45.3% KP
32,936
17.2% share
14,469g
224 CS · 6.3/m
jpMVzC#1582
Maokai · Support
3 / 4 / 29
60.4% KP
15,579
8.1% share
11,801g
49 CS · 1.4/m
Red side
Defeatytzz#2426
Sion · Top
5 / 8 / 6
44% KP
48,808
29.4% share
13,497g
252 CS · 7/m
天狐 紫吹#DKBK
Kayn · Jungle
4 / 12 / 10
56% KP
37,989
22.9% share
16,082g
229 CS · 6.4/m
CRYO#クライオ
Akali · Mid
9 / 11 / 4
52% KP
27,905
16.8% share
15,906g
239 CS · 6.7/m
狛枝へビスケット#6245
Aurelion Sol · ADC
7 / 10 / 11
72% KP
43,703
26.3% share
17,917g
316 CS · 8.8/m
llelPara#JP1
Leona · Support
0 / 12 / 12
48% KP
7,710
4.6% share
8,328g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
