Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Garen
Victory
Ranked Solo/Duo · 115 days ago
10 / 5 / 8
K / D / A
60%
Kill participation
1,112
Damage / min
18,086g
504.3 gold / min
41
13 placed · 6 cleared
323
9 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatふらうぃー ラブラブ南海大作戦#ぺぐどぅん
Aatrox · Top
3 / 8 / 5
30.8% KP
17,851
14.3% share
11,418g
224 CS · 6.2/m
Leslie vast#1111
Rek'Sai · Jungle
8 / 4 / 5
50% KP
16,553
13.3% share
15,374g
262 CS · 7.3/m
尾中板井#JP1
Sylas · Mid
4 / 9 / 7
42.3% KP
21,758
17.5% share
12,619g
233 CS · 6.5/m
福岡が好きです#いいね
Ezreal · ADC
10 / 3 / 5
57.7% KP
49,318
39.6% share
20,186g
366 CS · 10.2/m
January#봄이야
Neeko · Support
1 / 6 / 11
46.2% KP
19,050
15.3% share
10,389g
49 CS · 1.4/m
Red side
Victoryytzz#2426
Garen · Top
10 / 5 / 8
60% KP
39,883
31.9% share
18,086g
323 CS · 9/m
落子無悔#悦宝悦宝
Lee Sin · Jungle
5 / 6 / 12
56.7% KP
20,527
16.4% share
15,654g
263 CS · 7.3/m
wataneko#JP1
Anivia · Mid
7 / 4 / 10
56.7% KP
25,762
20.6% share
16,221g
299 CS · 8.3/m
ward plz thx#JP2
Kai'Sa · ADC
8 / 8 / 6
46.7% KP
22,497
18% share
16,262g
281 CS · 7.8/m
伏魔御廚子#Gimi
Bard · Support
0 / 4 / 23
76.7% KP
16,259
13% share
10,563g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
