Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Victory
Ranked Solo/Duo · 98 days ago
11 / 5 / 18
K / D / A
54.7%
Kill participation
823.1
Damage / min
24,089g
506.8 gold / min
49
10 placed · 4 cleared
447
9.4 CS / min
Objective control
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
3
Baron
10
Towers
7
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFlandre#7788
Sylas · Top
3 / 11 / 10
24.5% KP
27,154
13.5% share
16,524g
288 CS · 6.1/m
面倒なことは避けたい#JP2
Kayn · Jungle
27 / 10 / 12
73.6% KP
66,886
33.3% share
25,323g
243 CS · 5.1/m
UnrealApocalypse#Omoi
Viktor · Mid
7 / 12 / 18
47.2% KP
44,050
21.9% share
20,090g
344 CS · 7.2/m
ytzz#2426
Jhin · ADC
11 / 5 / 18
54.7% KP
39,125
19.5% share
24,089g
447 CS · 9.4/m
woossub#woo
Annie · Support
5 / 10 / 27
60.4% KP
23,577
11.7% share
15,549g
69 CS · 1.5/m
Red side
Defeat出られない思い出#城南完小6
Tryndamere · Top
18 / 12 / 5
47.9% KP
58,132
29.8% share
24,084g
350 CS · 7.4/m
Allen Iverson 03#JP1
Qiyana · Jungle
18 / 14 / 8
54.2% KP
42,432
21.7% share
24,537g
296 CS · 6.2/m
Mokurooo#NKG
Talon · Mid
9 / 8 / 18
56.3% KP
50,246
25.7% share
22,245g
368 CS · 7.7/m
QwQ#kami
Mel · ADC
3 / 8 / 9
25% KP
31,576
16.2% share
18,785g
344 CS · 7.2/m
もう謝らないで#10600
Karma · Support
0 / 11 / 19
39.6% KP
12,957
6.6% share
12,402g
39 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
