Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ziggs
Victory
Ranked Solo/Duo · 98 days ago
6 / 9 / 16
K / D / A
61.1%
Kill participation
1,105.3
Damage / min
17,234g
481.6 gold / min
11
7 placed · 2 cleared
290
8.1 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTD1 Arber#1071
Malphite · Top
7 / 8 / 6
31.7% KP
26,182
19.5% share
11,726g
167 CS · 4.7/m
ご乗車ありがとうございました#常勝無敗
Nunu & Willump · Jungle
5 / 2 / 15
48.8% KP
19,142
14.2% share
16,681g
291 CS · 8.1/m
Bbird#JP1
Twisted Fate · Mid
10 / 2 / 8
43.9% KP
29,936
22.3% share
18,132g
324 CS · 9.1/m
Kuroneko Ruri#Witch
Kai'Sa · ADC
18 / 12 / 4
53.7% KP
47,113
35% share
20,287g
304 CS · 8.5/m
ライク#4777
Nautilus · Support
1 / 12 / 18
46.3% KP
12,062
9% share
10,204g
33 CS · 0.9/m
Red side
Victory德玛西亚只力#德玛西亚
Cho'Gath · Top
12 / 10 / 9
58.3% KP
44,530
28% share
16,839g
266 CS · 7.4/m
布瑠部由良久八握剣異戒神将魔虚羅#GAKON
Ambessa · Jungle
13 / 8 / 9
61.1% KP
37,147
23.3% share
19,502g
238 CS · 6.7/m
Tinn#1903
Lux · Mid
3 / 5 / 13
44.4% KP
24,077
15.1% share
13,348g
251 CS · 7/m
ytzz#2426
Ziggs · ADC
6 / 9 / 16
61.1% KP
39,550
24.8% share
17,234g
290 CS · 8.1/m
ゼウス ZEUS#JP1
Camille · Support
2 / 9 / 17
52.8% KP
14,001
8.8% share
9,665g
23 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
