Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Defeat
Ranked Solo/Duo · 92 days ago
2 / 3 / 3
K / D / A
31.3%
Kill participation
530.7
Damage / min
10,170g
428.8 gold / min
9
7 placed · 0 cleared
226
9.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVeraku#0717
Riven · Top
1 / 10 / 2
18.8% KP
8,027
13.3% share
6,737g
136 CS · 5.7/m
ま よ#おにぎり
Viego · Jungle
8 / 4 / 2
62.5% KP
15,318
25.4% share
10,655g
142 CS · 6/m
mantaro#manch
Cassiopeia · Mid
3 / 5 / 5
50% KP
12,649
20.9% share
8,632g
192 CS · 8.1/m
ytzz#2426
Sion · ADC
2 / 3 / 3
31.3% KP
12,586
20.8% share
10,170g
226 CS · 9.5/m
cookiemeowmeow#人畜无害
Karma · Support
2 / 5 / 9
68.8% KP
11,800
19.5% share
7,132g
34 CS · 1.4/m
Red side
VictoryFA 2010#ZuZu
Renekton · Top
6 / 3 / 3
33.3% KP
23,530
23.8% share
11,093g
219 CS · 9.2/m
ZTAの影刃#TOP1
Ambessa · Jungle
9 / 2 / 9
66.7% KP
20,082
20.3% share
14,238g
210 CS · 8.9/m
しゅわしゅわmid#JP1
Syndra · Mid
8 / 4 / 10
66.7% KP
28,284
28.6% share
11,840g
222 CS · 9.4/m
Silly man#JP1
Heimerdinger · ADC
2 / 4 / 6
29.6% KP
14,744
14.9% share
10,443g
198 CS · 8.3/m
ezman#JP1
Neeko · Support
2 / 3 / 12
51.9% KP
12,281
12.4% share
7,002g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
