Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renekton
Victory
Ranked Solo/Duo · 87 days ago
14 / 5 / 7
K / D / A
39.6%
Kill participation
1,284.3
Damage / min
17,741g
552.4 gold / min
27
8 placed · 4 cleared
259
8.1 CS / min
Objective control
1
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryytzz#2426
Renekton · Top
14 / 5 / 7
39.6% KP
41,246
27.3% share
17,741g
259 CS · 8.1/m
止まり木のぴよ#piyo
Sylas · Jungle
6 / 9 / 19
47.2% KP
18,741
12.4% share
13,240g
121 CS · 3.8/m
noaaa327#卡特剑圣
Katarina · Mid
19 / 9 / 8
50.9% KP
47,973
31.8% share
18,011g
222 CS · 6.9/m
キャットタワー#JP1
Vladimir · ADC
12 / 5 / 8
37.7% KP
33,765
22.4% share
16,250g
245 CS · 7.6/m
Schizoid King#2137
Rell · Support
2 / 9 / 26
52.8% KP
9,215
6.1% share
10,484g
22 CS · 0.7/m
Red side
Defeatlookatmy#JP1
Fiora · Top
9 / 17 / 5
37.8% KP
55,181
32.4% share
15,689g
247 CS · 7.7/m
KiruTerina#Nara
Ivern · Jungle
5 / 8 / 20
67.6% KP
23,912
14.1% share
14,302g
188 CS · 5.9/m
GraceEye#DMC神台
Yasuo · Mid
13 / 10 / 12
67.6% KP
43,535
25.6% share
16,714g
236 CS · 7.3/m
sambaby#sambb
Aphelios · ADC
7 / 9 / 8
40.5% KP
26,684
15.7% share
15,629g
217 CS · 6.8/m
flash#43960
Camille · Support
3 / 9 / 20
62.2% KP
20,816
12.2% share
9,590g
10 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
