Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Victory
Ranked Solo/Duo · 80 days ago
4 / 4 / 15
K / D / A
51.4%
Kill participation
1,061.3
Damage / min
11,908g
379.8 gold / min
26
8 placed · 5 cleared
226
7.2 CS / min
Objective control
4
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryytzz#2426
Sion · Top
4 / 4 / 15
51.4% KP
33,273
21.1% share
11,908g
226 CS · 7.2/m
relya#JP2
Lee Sin · Jungle
13 / 4 / 14
73% KP
28,796
18.2% share
15,172g
202 CS · 6.4/m
튼튼짱짱만욱#Hwei
Galio · Mid
3 / 6 / 20
62.2% KP
27,957
17.7% share
11,337g
199 CS · 6.3/m
エスパス日拓西武新宿駅前店#77777
Aurelion Sol · ADC
15 / 1 / 13
75.7% KP
51,478
32.6% share
17,922g
256 CS · 8.2/m
340671100#JP1
Tahm Kench · Support
2 / 6 / 18
54.1% KP
16,448
10.4% share
9,106g
37 CS · 1.2/m
Red side
Defeat歌に形はないけれど#0831
Zac · Top
5 / 4 / 8
61.9% KP
33,807
20.7% share
10,962g
197 CS · 6.3/m
Excellent Neeko#JP0
Neeko · Jungle
2 / 10 / 15
81% KP
25,023
15.4% share
12,050g
178 CS · 5.7/m
2000y#JP1
Viktor · Mid
1 / 9 / 8
42.9% KP
31,361
19.2% share
10,693g
227 CS · 7.2/m
たいくつひと#JP1
Yunara · ADC
12 / 6 / 3
71.4% KP
60,441
37.1% share
17,917g
279 CS · 8.9/m
鉄砲玉#JP1
Bard · Support
1 / 8 / 13
66.7% KP
12,331
7.6% share
7,940g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
