Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gragas
Victory
Ranked Solo/Duo · 50 days ago
2 / 8 / 15
K / D / A
53.1%
Kill participation
551.3
Damage / min
11,816g
313.6 gold / min
32
9 placed · 3 cleared
222
5.9 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryytzz#2426
Gragas · Top
2 / 8 / 15
53.1% KP
20,774
14.6% share
11,816g
222 CS · 5.9/m
Ichigo#8880
Graves · Jungle
8 / 5 / 9
53.1% KP
29,180
20.6% share
16,214g
270 CS · 7.2/m
Blue eyes#2026
Zed · Mid
12 / 4 / 14
81.3% KP
47,182
33.2% share
19,403g
248 CS · 6.6/m
Loki2#JP1
Syndra · ADC
10 / 5 / 11
65.6% KP
36,613
25.8% share
21,082g
357 CS · 9.5/m
xxxxxxxvxxxxxxx#12345
Karma · Support
0 / 6 / 22
68.8% KP
8,191
5.8% share
10,102g
35 CS · 0.9/m
Red side
DefeatUdisfj Apjtqh#4592
Ryze · Top
7 / 5 / 6
46.4% KP
35,317
31.8% share
15,834g
304 CS · 8.1/m
ewhfjbnwehjbhewf#ewfff
Rek'Sai · Jungle
6 / 5 / 6
42.9% KP
16,173
14.6% share
15,124g
276 CS · 7.3/m
清風様#VNadc
Lissandra · Mid
4 / 8 / 10
50% KP
21,398
19.3% share
13,398g
243 CS · 6.4/m
Gdpy Kpxqo#9571
Kai'Sa · ADC
10 / 5 / 3
46.4% KP
31,205
28.1% share
22,225g
400 CS · 10.6/m
woossub#woo
Nautilus · Support
1 / 10 / 9
35.7% KP
6,884
6.2% share
9,444g
26 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
