Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gnar
Defeat
Ranked Solo/Duo · 50 days ago
10 / 11 / 4
K / D / A
27.5%
Kill participation
913.5
Damage / min
17,468g
465 gold / min
48
7 placed · 13 cleared
267
7.1 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatytzz#2426
Gnar · Top
10 / 11 / 4
27.5% KP
34,318
20% share
17,468g
267 CS · 7.1/m
notoriousReform#JP1
Diana · Jungle
10 / 11 / 15
49% KP
40,741
23.7% share
17,867g
261 CS · 6.9/m
YamiCarry#bao
Viktor · Mid
7 / 8 / 17
47.1% KP
37,695
22% share
15,247g
254 CS · 6.8/m
Kibunyasan#JP1
Samira · ADC
20 / 13 / 6
51% KP
46,550
27.1% share
21,887g
228 CS · 6.1/m
キャタピー#Lv100
Alistar · Support
4 / 10 / 25
56.9% KP
12,283
7.2% share
12,227g
19 CS · 0.5/m
Red side
VictoryAvekan#JP1
Urgot · Top
6 / 8 / 18
45.3% KP
30,429
14.5% share
14,956g
180 CS · 4.8/m
奈々瀬#頭丸猫
Rek'Sai · Jungle
16 / 8 / 19
66% KP
53,937
25.7% share
20,123g
264 CS · 7/m
Veraku#0717
LeBlanc · Mid
16 / 9 / 12
52.8% KP
56,955
27.2% share
16,784g
181 CS · 4.8/m
たいくつひと#JP1
Kai'Sa · ADC
5 / 13 / 15
37.7% KP
35,864
17.1% share
17,947g
242 CS · 6.4/m
天才剑修#巧克力
Elise · Support
10 / 13 / 19
54.7% KP
32,348
15.4% share
15,503g
43 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
