Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Victory
Ranked Solo/Duo · 49 days ago
14 / 11 / 14
K / D / A
66.7%
Kill participation
1,494.2
Damage / min
22,803g
550.4 gold / min
14
7 placed · 4 cleared
335
8.1 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOofstar#你二大爷的
Renekton · Top
4 / 7 / 8
34.3% KP
17,543
10.2% share
17,533g
314 CS · 7.6/m
Ruke74#9031
Riven · Jungle
3 / 9 / 6
25.7% KP
15,680
9.2% share
16,230g
295 CS · 7.1/m
xxxxxxxvxxxxxxx#12345
Zilean · Mid
3 / 3 / 14
48.6% KP
22,996
13.4% share
14,024g
260 CS · 6.3/m
麹町養蚕館#JP1
Karthus · ADC
13 / 13 / 16
82.9% KP
82,604
48.2% share
20,800g
288 CS · 7/m
Pyke GPT#urgot
Pyke · Support
12 / 10 / 13
71.4% KP
32,420
18.9% share
16,601g
51 CS · 1.2/m
Red side
Victory黄色のヨッシー#JP1
Kennen · Top
12 / 7 / 11
54.8% KP
42,429
23% share
18,429g
278 CS · 6.7/m
kani9963#try
Sylas · Jungle
4 / 7 / 21
59.5% KP
25,054
13.6% share
16,006g
266 CS · 6.4/m
かけぴょん#JP1
Aurelion Sol · Mid
9 / 3 / 13
52.4% KP
42,760
23.2% share
18,213g
356 CS · 8.6/m
ytzz#2426
Jhin · ADC
14 / 11 / 14
66.7% KP
61,911
33.6% share
22,803g
335 CS · 8.1/m
ウニがいい#がちえぐ
Rell · Support
3 / 9 / 27
71.4% KP
12,346
6.7% share
12,519g
26 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
