Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Defeat
Ranked Solo/Duo · 43 days ago
9 / 5 / 6
K / D / A
62.5%
Kill participation
747.8
Damage / min
15,780g
490.6 gold / min
25
8 placed · 9 cleared
280
8.7 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRicky#りっきー
Gnar · Top
5 / 4 / 3
33.3% KP
18,701
18.2% share
12,577g
258 CS · 8/m
Kina#き な
Viego · Jungle
7 / 8 / 7
58.3% KP
27,810
27.1% share
15,276g
238 CS · 7.4/m
gwgjh#W010
Akali · Mid
3 / 5 / 4
29.2% KP
19,899
19.4% share
10,863g
227 CS · 7.1/m
ytzz#2426
Kai'Sa · ADC
9 / 5 / 6
62.5% KP
24,055
23.5% share
15,780g
280 CS · 8.7/m
Free HK#JP1
Leona · Support
0 / 8 / 12
50% KP
12,113
11.8% share
8,708g
42 CS · 1.3/m
Red side
VictoryZEDKlNG#Kr2
Yone · Top
9 / 7 / 8
56.7% KP
32,922
26.1% share
15,808g
267 CS · 8.3/m
gaman#7897
Skarner · Jungle
5 / 4 / 21
86.7% KP
22,654
17.9% share
14,507g
207 CS · 6.4/m
Progressing#1123
Aurora · Mid
8 / 4 / 6
46.7% KP
30,035
23.8% share
13,587g
244 CS · 7.6/m
YamiCarry#bao
Caitlyn · ADC
8 / 4 / 8
53.3% KP
31,731
25.1% share
15,849g
310 CS · 9.6/m
貯金大変#gimu
Seraphine · Support
0 / 5 / 21
70% KP
8,868
7% share
9,149g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
