Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Garen
Victory
Ranked Solo/Duo · 37 days ago
12 / 4 / 8
K / D / A
45.5%
Kill participation
1,138.2
Damage / min
18,494g
492.1 gold / min
25
8 placed · 3 cleared
295
7.8 CS / min
Objective control
3
Dragons
3
Baron
14
Towers
7
Inhibitors
1
Herald
3
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryytzz#2426
Garen · Top
12 / 4 / 8
45.5% KP
42,776
17.2% share
18,494g
295 CS · 7.8/m
酒寄彩葉#8000
Qiyana · Jungle
15 / 7 / 15
68.2% KP
62,819
25.3% share
20,945g
288 CS · 7.7/m
万燈ゆうひ#てんとう虫
Brand · Mid
3 / 7 / 21
54.5% KP
50,865
20.5% share
14,135g
216 CS · 5.7/m
minaponzu#JP1
Ezreal · ADC
5 / 5 / 12
38.6% KP
63,137
25.4% share
18,432g
290 CS · 7.7/m
woossub#woo
Annie · Support
9 / 7 / 22
70.5% KP
28,541
11.5% share
14,129g
43 CS · 1.1/m
Red side
Defeatタツオノトシゴ#321
Heimerdinger · Top
5 / 7 / 6
36.7% KP
43,350
29.8% share
16,918g
257 CS · 6.8/m
虫ハンター#EZPZ
Dr. Mundo · Jungle
11 / 12 / 5
53.3% KP
28,093
19.3% share
16,487g
236 CS · 6.3/m
マンチェスター#UNLTD
Nasus · Mid
3 / 10 / 6
30% KP
15,763
10.8% share
12,999g
231 CS · 6.1/m
ルーンファクトリーが大好きだ#YRA
Zeri · ADC
9 / 4 / 6
50% KP
43,454
29.9% share
23,338g
414 CS · 11/m
Jenthoph#1571
Taliyah · Support
2 / 11 / 4
20% KP
14,903
10.2% share
9,583g
48 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
