Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Garen
Defeat
Ranked Solo/Duo · 33 days ago
7 / 8 / 1
K / D / A
47.1%
Kill participation
758.7
Damage / min
12,253g
476.5 gold / min
16
6 placed · 1 cleared
208
8.1 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryけろろん#2006
Ambessa · Top
7 / 7 / 5
20.3% KP
23,855
21.1% share
12,313g
190 CS · 7.4/m
庄方宜#yuria
Locke · Jungle
24 / 4 / 12
61% KP
35,582
31.5% share
18,001g
212 CS · 8.2/m
mantaro#manch
Cassiopeia · Mid
12 / 3 / 15
45.8% KP
23,936
21.2% share
12,959g
215 CS · 8.4/m
Subtitle#0v0
Jhin · ADC
5 / 2 / 19
40.7% KP
16,715
14.8% share
14,235g
209 CS · 8.1/m
ご注文はゼドですか#ポポロン
Pyke · Support
11 / 2 / 13
40.7% KP
12,844
11.4% share
9,870g
21 CS · 0.8/m
Red side
Defeatytzz#2426
Garen · Top
7 / 8 / 1
47.1% KP
19,511
22.5% share
12,253g
208 CS · 8.1/m
総武線5番ホーム#JP1
Karthus · Jungle
4 / 11 / 7
64.7% KP
32,367
37.3% share
11,362g
169 CS · 6.6/m
福寿光吉龍光金龍光円笑福#JP2
Yasuo · Mid
2 / 15 / 0
11.8% KP
15,671
18.1% share
8,622g
180 CS · 7/m
heoyonghan#JP1
Aphelios · ADC
3 / 11 / 1
23.5% KP
11,295
13% share
9,085g
160 CS · 6.2/m
Kuroneko Ruri#Witch
Rell · Support
1 / 14 / 3
23.5% KP
7,876
9.1% share
6,284g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
