Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Victory
Ranked Solo/Duo · 30 days ago
4 / 8 / 22
K / D / A
59.1%
Kill participation
326.9
Damage / min
12,880g
354.8 gold / min
92
39 placed · 7 cleared
30
0.8 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCàfe#JP1
Darius · Top
10 / 7 / 5
45.5% KP
25,975
21.6% share
16,219g
253 CS · 7/m
Unholytruth#91111
Lee Sin · Jungle
7 / 11 / 12
57.6% KP
30,002
25% share
15,105g
222 CS · 6.1/m
WonderWall#0812
Syndra · Mid
7 / 6 / 8
45.5% KP
20,630
17.2% share
17,748g
306 CS · 8.4/m
Jubilant veil#JP2
Aphelios · ADC
6 / 10 / 10
48.5% KP
33,842
28.2% share
20,026g
323 CS · 8.9/m
ぎょねこ#魚猫9
Nautilus · Support
3 / 10 / 14
51.5% KP
9,700
8.1% share
10,453g
32 CS · 0.9/m
Red side
Victory집게리아 메롱시티#보글보글
Jayce · Top
13 / 6 / 7
45.5% KP
46,135
27.7% share
19,370g
322 CS · 8.9/m
うれシーサー#happy
Diana · Jungle
14 / 5 / 11
56.8% KP
40,461
24.3% share
19,786g
318 CS · 8.8/m
Yauhc#YHC
Viktor · Mid
4 / 5 / 10
31.8% KP
28,387
17% share
13,874g
260 CS · 7.2/m
清風様#VNadc
Ezreal · ADC
9 / 9 / 15
54.5% KP
39,890
23.9% share
18,420g
259 CS · 7.1/m
ytzz#2426
Karma · Support
4 / 8 / 22
59.1% KP
11,866
7.1% share
12,880g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
