Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayle
Victory
Summoner's Rift · 22 days ago
8 / 3 / 8
K / D / A
48.5%
Kill participation
1,402.2
Damage / min
14,205g
547.4 gold / min
19
7 placed · 2 cleared
241
9.3 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryytzz#2426
Kayle · Top
8 / 3 / 8
48.5% KP
36,387
31.2% share
14,205g
241 CS · 9.3/m
黄色のヨッシー#JP1
Poppy · Jungle
4 / 6 / 14
54.5% KP
14,489
12.4% share
10,751g
150 CS · 5.8/m
Resh#9655
Yasuo · Mid
10 / 5 / 9
57.6% KP
30,670
26.3% share
14,260g
203 CS · 7.8/m
tornado3#JP0
Kai'Sa · ADC
8 / 7 / 6
42.4% KP
24,818
21.3% share
13,319g
193 CS · 7.4/m
えんてぃ#ENTP
Nautilus · Support
3 / 10 / 12
45.5% KP
10,157
8.7% share
7,735g
22 CS · 0.8/m
Red side
Defeat半田の虎後藤大輝#JP1
Camille · Top
10 / 7 / 7
58.6% KP
21,932
25.2% share
10,487g
160 CS · 6.2/m
ToxicMonster#JP1
Sejuani · Jungle
2 / 9 / 13
51.7% KP
11,131
12.8% share
7,973g
106 CS · 4.1/m
大創産業丶阿修羅#JP1
Syndra · Mid
2 / 7 / 8
34.5% KP
16,385
18.8% share
10,271g
201 CS · 7.7/m
69884933#らんち
Zeri · ADC
12 / 6 / 9
72.4% KP
29,696
34.1% share
15,926g
189 CS · 7.3/m
ウォツ#JP1
Yuumi · Support
3 / 4 / 21
82.8% KP
7,998
9.2% share
7,824g
10 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
