Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 20 days ago
4 / 7 / 1
K / D / A
41.7%
Kill participation
556.7
Damage / min
11,562g
490.3 gold / min
14
1 placed · 7 cleared
217
9.2 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat森の木の葉っぱ#JP1
Rumble · Top
3 / 3 / 1
33.3% KP
12,653
23.7% share
8,605g
182 CS · 7.7/m
ニューキングハナハナV#ハナ専
Rek'Sai · Jungle
2 / 4 / 2
33.3% KP
7,354
13.8% share
8,715g
177 CS · 7.5/m
裏八寸#JP2
Nasus · Mid
3 / 7 / 2
41.7% KP
12,353
23.1% share
9,261g
184 CS · 7.8/m
ytzz#2426
Yunara · ADC
4 / 7 / 1
41.7% KP
13,128
24.6% share
11,562g
217 CS · 9.2/m
xxxxxxxvxxxxxxx#12345
Karma · Support
0 / 8 / 5
41.7% KP
7,914
14.8% share
6,191g
31 CS · 1.3/m
Red side
Victoryあんま自分を責めんな俺がいるけん#ran
Syndra · Top
2 / 4 / 5
24.1% KP
12,954
14.2% share
8,350g
172 CS · 7.3/m
senzawa#JP1
Bel'Veth · Jungle
6 / 2 / 3
31% KP
14,810
16.2% share
13,061g
222 CS · 9.4/m
貴方を不幸に誘いますね#ちょうだい
Akshan · Mid
10 / 3 / 5
51.7% KP
29,763
32.6% share
11,221g
184 CS · 7.8/m
Lucian Kaltz#1337
Jinx · ADC
9 / 2 / 9
62.1% KP
27,066
29.7% share
15,648g
237 CS · 10/m
pique#s 2
Lulu · Support
2 / 1 / 18
69% KP
6,668
7.3% share
8,542g
25 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
