Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Summoner's Rift · 16 days ago
6 / 3 / 4
K / D / A
90.9%
Kill participation
347.8
Damage / min
7,834g
333.4 gold / min
58
24 placed · 5 cleared
16
0.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatResh#9655
K'Sante · Top
2 / 9 / 0
18.2% KP
10,816
18.7% share
7,350g
137 CS · 5.8/m
BC EL#JP1
Lillia · Jungle
2 / 6 / 4
54.5% KP
15,927
27.6% share
8,419g
144 CS · 6.1/m
エビルリフト#JP1
Yone · Mid
0 / 6 / 2
18.2% KP
12,190
21.1% share
8,373g
223 CS · 9.5/m
tornado3#JP0
Yunara · ADC
1 / 7 / 3
36.4% KP
10,666
18.5% share
10,335g
197 CS · 8.4/m
ytzz#2426
Pyke · Support
6 / 3 / 4
90.9% KP
8,174
14.1% share
7,834g
16 CS · 0.7/m
Red side
Victoryrange top only#happy
Ambessa · Top
9 / 0 / 7
51.6% KP
31,050
31.9% share
13,729g
236 CS · 10/m
Blender#Blend
Skarner · Jungle
7 / 6 / 5
38.7% KP
12,569
12.9% share
10,822g
146 CS · 6.2/m
豊川真なる魔法少女になりたい祥子#友谊と絆ネ
Viktor · Mid
8 / 0 / 9
54.8% KP
27,997
28.7% share
10,794g
189 CS · 8/m
Gomiyusiii#2303
Ezreal · ADC
7 / 2 / 4
35.5% KP
18,905
19.4% share
11,703g
181 CS · 7.7/m
万燈ゆうひ#てんとう虫
Karma · Support
0 / 3 / 18
58.1% KP
6,951
7.1% share
7,636g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
