Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Flex · 169 days ago
6 / 11 / 13
K / D / A
30.2%
Kill participation
822.1
Damage / min
15,036g
456.8 gold / min
28
9 placed · 5 cleared
233
7.1 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
12
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSeymix#993
Irelia · Top
5 / 14 / 6
25% KP
27,827
17.1% share
15,058g
250 CS · 7.6/m
Zilean#ADC
Nocturne · Jungle
12 / 10 / 11
52.3% KP
33,975
20.8% share
16,704g
196 CS · 6/m
Ryle13#TR1
Zoe · Mid
9 / 15 / 6
34.1% KP
36,941
22.7% share
12,513g
168 CS · 5.1/m
HESAP BULUNAMADI#AKU
Veigar · ADC
17 / 15 / 9
59.1% KP
52,445
32.2% share
20,642g
226 CS · 6.9/m
Sherifu Shi#SHACO
Karma · Support
1 / 9 / 19
45.5% KP
11,820
7.3% share
9,323g
24 CS · 0.7/m
Red side
VictoryRumen#RMN
Renekton · Top
13 / 5 / 12
39.7% KP
36,809
19.6% share
17,812g
243 CS · 7.4/m
DALTON AKIN#DLTN
Kindred · Jungle
18 / 11 / 13
49.2% KP
44,422
23.7% share
18,382g
209 CS · 6.3/m
wraith#014
Aurora · Mid
24 / 8 / 16
63.5% KP
67,461
36% share
18,929g
191 CS · 5.8/m
zorlukmodubasit#refaz
Lucian · ADC
6 / 11 / 13
30.2% KP
27,060
14.4% share
15,036g
233 CS · 7.1/m
wka porsch#111
Nami · Support
2 / 9 / 21
36.5% KP
11,865
6.3% share
10,880g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
