Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Normal Draft · 167 days ago
17 / 4 / 8
K / D / A
54.3%
Kill participation
1,175.4
Damage / min
19,953g
601.3 gold / min
31
14 placed · 2 cleared
299
9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZeitnot#1905
Tahm Kench · Top
1 / 9 / 8
27.3% KP
32,873
19.2% share
10,434g
186 CS · 5.6/m
İMAM RYZE#2626
Zed · Jungle
6 / 12 / 7
39.4% KP
25,568
15% share
12,310g
184 CS · 5.5/m
QRWSHA#TR1
Camille · Mid
17 / 9 / 3
60.6% KP
58,459
34.2% share
18,698g
231 CS · 7/m
TetOwO#word
Aphelios · ADC
5 / 9 / 7
36.4% KP
32,236
18.9% share
14,169g
266 CS · 8/m
MikUwU#dayoo
Hwei · Support
4 / 7 / 11
45.5% KP
21,774
12.7% share
10,204g
53 CS · 1.6/m
Red side
VictorySt Trina#0648
K'Sante · Top
6 / 7 / 6
26.1% KP
37,000
22.2% share
13,267g
206 CS · 6.2/m
amel dalton#1312
Qiyana · Jungle
12 / 8 / 16
60.9% KP
36,994
22.2% share
18,728g
243 CS · 7.3/m
Dantes With No L#Aura
Zaahen · Mid
9 / 7 / 3
26.1% KP
42,833
25.7% share
16,432g
257 CS · 7.7/m
zorlukmodubasit#refaz
Lucian · ADC
17 / 4 / 8
54.3% KP
39,003
23.4% share
19,953g
299 CS · 9/m
levia#zafer
Nami · Support
2 / 7 / 18
43.5% KP
10,978
6.6% share
10,186g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
