Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Normal Draft · 154 days ago
31 / 7 / 3
K / D / A
79.1%
Kill participation
2,681.2
Damage / min
25,035g
945.3 gold / min
12
6 placed · 2 cleared
268
10.1 CS / min
Objective control
2
Dragons
1
Baron
13
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryjessepembeadam#TR122
Singed · Top
2 / 10 / 2
9.3% KP
14,497
11.5% share
10,010g
195 CS · 7.4/m
ELOTERORIST#KHA
Naafiri · Jungle
5 / 12 / 5
23.3% KP
16,417
13% share
10,895g
155 CS · 5.9/m
Cryysis#TR1
Sylas · Mid
5 / 11 / 6
25.6% KP
16,310
12.9% share
10,191g
156 CS · 5.9/m
zorlukmodubasit#refaz
Jinx · ADC
31 / 7 / 3
79.1% KP
71,006
56.3% share
25,035g
268 CS · 10.1/m
levia#zafer
Lulu · Support
0 / 6 / 33
76.7% KP
7,949
6.3% share
11,280g
19 CS · 0.7/m
Red side
DefeatIşıltılıScratch#66132
Gangplank · Top
7 / 7 / 5
27.9% KP
23,489
22% share
11,976g
195 CS · 7.4/m
Sensiz#8647
Lee Sin · Jungle
7 / 12 / 10
39.5% KP
21,137
19.8% share
10,374g
154 CS · 5.8/m
Mikrop#1459
Xerath · Mid
9 / 12 / 8
39.5% KP
21,356
20% share
11,254g
149 CS · 5.6/m
KING GÜLER#TÜRK
Zeri · ADC
19 / 7 / 6
58.1% KP
34,578
32.4% share
15,821g
186 CS · 7/m
FF YOK#TR123
Yuumi · Support
1 / 5 / 28
67.4% KP
6,026
5.7% share
8,337g
9 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
