Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Flex · 151 days ago
10 / 8 / 3
K / D / A
41.9%
Kill participation
1,210.8
Damage / min
18,780g
517.6 gold / min
26
9 placed · 7 cleared
285
7.9 CS / min
Objective control
2
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMezar#666
Shen · Top
3 / 5 / 11
41.2% KP
14,676
10.9% share
10,743g
170 CS · 4.7/m
AVUKAT#YİĞİT
Graves · Jungle
12 / 7 / 13
73.5% KP
37,808
28% share
18,814g
323 CS · 8.9/m
κλμνtοπ#φχψώλ
Aurora · Mid
3 / 4 / 11
41.2% KP
26,591
19.7% share
12,517g
275 CS · 7.6/m
PRØJECT KÂTÂRİNÂ#Kata0
Vel'Koz · ADC
12 / 7 / 9
61.8% KP
39,880
29.5% share
16,798g
251 CS · 6.9/m
Kraliçe Elf#TR1
Nami · Support
4 / 8 / 24
82.4% KP
16,157
12% share
10,746g
19 CS · 0.5/m
Red side
Victoryнαρρу#нσяиу
Tryndamere · Top
5 / 4 / 1
19.4% KP
20,715
13.4% share
17,865g
382 CS · 10.5/m
ABU BAKEROĞLU#999
Jarvan IV · Jungle
7 / 11 / 17
77.4% KP
21,713
14% share
15,852g
217 CS · 6/m
zoycade#zrv
Viktor · Mid
8 / 7 / 10
58.1% KP
60,904
39.4% share
15,798g
269 CS · 7.4/m
zorlukmodubasit#refaz
Lucian · ADC
10 / 8 / 3
41.9% KP
43,932
28.4% share
18,780g
285 CS · 7.9/m
Arlert#xdxd
Milio · Support
1 / 4 / 22
74.2% KP
7,379
4.8% share
11,239g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
