Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 145 days ago
18 / 4 / 6
K / D / A
52.2%
Kill participation
1,460.1
Damage / min
16,979g
713.9 gold / min
10
8 placed · 0 cleared
203
8.5 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKADİR AZAD#TR1
Gragas · Top
3 / 7 / 1
19% KP
31,366
31.8% share
10,065g
207 CS · 8.7/m
Hold The Mid#3113
Shyvana · Jungle
5 / 10 / 4
42.9% KP
13,520
13.7% share
10,419g
136 CS · 5.7/m
Carry the Fools#TR1
Zed · Mid
4 / 10 / 4
38.1% KP
22,811
23.1% share
10,444g
147 CS · 6.2/m
hayat bitti#2103
Caitlyn · ADC
8 / 10 / 3
52.4% KP
26,405
26.7% share
12,406g
193 CS · 8.1/m
kaleci#3169
Milio · Support
1 / 9 / 9
47.6% KP
4,616
4.7% share
6,819g
12 CS · 0.5/m
Red side
VictoryRobotek1#TR1
Dr. Mundo · Top
5 / 2 / 6
23.9% KP
17,036
16.8% share
10,770g
197 CS · 8.3/m
AİLEİÇİŞİDDET74#1884
Shaco · Jungle
13 / 6 / 5
39.1% KP
20,400
20.1% share
14,161g
195 CS · 8.2/m
qweasdc#Mıss
Qiyana · Mid
10 / 5 / 3
28.3% KP
18,938
18.7% share
11,260g
166 CS · 7/m
zorlukmodubasit#refaz
Lucian · ADC
18 / 4 / 6
52.2% KP
34,725
34.2% share
16,979g
203 CS · 8.5/m
25 Eylül 2015#turk
Nami · Support
0 / 5 / 26
56.5% KP
10,395
10.2% share
8,537g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
