Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Victory
Ranked Solo/Duo · 145 days ago
19 / 9 / 6
K / D / A
52.1%
Kill participation
1,554.7
Damage / min
19,451g
799.4 gold / min
11
6 placed · 2 cleared
213
8.8 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDike#3636
Irelia · Top
3 / 10 / 4
26.9% KP
14,000
16.3% share
9,549g
184 CS · 7.6/m
KîmBuTÂLØÑ#TR1
Talon · Jungle
9 / 9 / 6
57.7% KP
18,434
21.5% share
11,292g
126 CS · 5.2/m
Yunjodajan#9876
Xerath · Mid
5 / 6 / 6
42.3% KP
20,900
24.3% share
9,853g
158 CS · 6.5/m
VaVien#0000
Xayah · ADC
5 / 14 / 6
42.3% KP
21,649
25.2% share
11,775g
176 CS · 7.2/m
Nagito Komeda#Lux
Seraphine · Support
4 / 10 / 17
80.8% KP
10,851
12.6% share
8,642g
11 CS · 0.5/m
Red side
Victorysalyalısalyangoz#TR1
Aatrox · Top
9 / 5 / 7
33.3% KP
19,086
18.6% share
10,599g
154 CS · 6.3/m
desire ぁ#777
Nunu & Willump · Jungle
6 / 4 / 11
35.4% KP
15,789
15.4% share
11,774g
196 CS · 8.1/m
İnsan Çalışması#TR1
Ahri · Mid
7 / 2 / 6
27.1% KP
14,171
13.8% share
10,572g
178 CS · 7.3/m
zorlukmodubasit#refaz
Kai'Sa · ADC
19 / 9 / 6
52.1% KP
37,832
36.9% share
19,451g
213 CS · 8.8/m
RetroHead#VIBES
Bard · Support
7 / 6 / 18
52.1% KP
15,760
15.4% share
10,028g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
