Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 144 days ago
10 / 4 / 8
K / D / A
35.3%
Kill participation
867.4
Damage / min
11,076g
425.7 gold / min
11
5 placed · 1 cleared
165
6.3 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMowyaw#8606
Camille · Top
6 / 5 / 6
23.5% KP
26,671
22.7% share
11,064g
199 CS · 7.6/m
imagine a legend#00100
Jarvan IV · Jungle
18 / 0 / 11
56.9% KP
28,011
23.8% share
16,785g
239 CS · 9.2/m
zorlukmodubasit#refaz
Sylas · Mid
10 / 4 / 8
35.3% KP
22,566
19.2% share
11,076g
165 CS · 6.3/m
deadsfsvekf#666
Varus · ADC
11 / 4 / 12
45.1% KP
27,985
23.8% share
15,843g
203 CS · 7.8/m
Calvin#0206
Karma · Support
6 / 6 / 20
51% KP
12,519
10.6% share
10,648g
30 CS · 1.2/m
Red side
DefeatYeet so Huge#Yeet
Jax · Top
5 / 11 / 0
26.3% KP
29,846
30.3% share
10,878g
175 CS · 6.7/m
ŸΏЯЮζώ兑X9#ddsmb
Graves · Jungle
3 / 8 / 3
31.6% KP
13,020
13.2% share
9,846g
169 CS · 6.5/m
2009klavyebabasi#yasin
Ryze · Mid
2 / 10 / 10
63.2% KP
22,991
23.4% share
9,854g
187 CS · 7.2/m
adtgadadad#adad
Zeri · ADC
6 / 9 / 4
52.6% KP
21,511
21.9% share
11,734g
194 CS · 7.5/m
kyo Ja#001
Nautilus · Support
3 / 13 / 8
57.9% KP
10,983
11.2% share
7,257g
13 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
