Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fizz
Victory
Ranked Solo/Duo · 144 days ago
11 / 4 / 4
K / D / A
36.6%
Kill participation
633.9
Damage / min
11,532g
490.7 gold / min
20
7 placed · 3 cleared
149
6.3 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryorospik#0707
Trundle · Top
6 / 8 / 0
14.6% KP
12,573
16.4% share
10,729g
148 CS · 6.3/m
polat alemdar#0613
Diana · Jungle
5 / 3 / 13
43.9% KP
15,380
20% share
12,268g
212 CS · 9/m
zorlukmodubasit#refaz
Fizz · Mid
11 / 4 / 4
36.6% KP
14,897
19.4% share
11,532g
149 CS · 6.3/m
From#308
Kai'Sa · ADC
16 / 5 / 7
56.1% KP
26,564
34.6% share
16,122g
195 CS · 8.3/m
나는 강을 사랑한다#999
Pyke · Support
3 / 7 / 17
48.8% KP
7,461
9.7% share
8,229g
16 CS · 0.7/m
Red side
DefeatLow Ulaş#TR1
Gangplank · Top
7 / 5 / 6
50% KP
20,929
28.9% share
11,632g
181 CS · 7.7/m
Reigen Arataka#D10S
Viego · Jungle
10 / 7 / 5
57.7% KP
20,954
28.9% share
11,180g
171 CS · 7.3/m
unconscious#333
Mel · Mid
5 / 10 / 4
34.6% KP
15,008
20.7% share
8,698g
148 CS · 6.3/m
WubbaLubbaDUBDUB#DUB
Ashe · ADC
4 / 10 / 6
38.5% KP
11,505
15.9% share
8,556g
123 CS · 5.2/m
Strawberry#Blues
Yuumi · Support
0 / 9 / 12
46.2% KP
3,996
5.5% share
6,125g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
