Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xayah
Victory
Ranked Solo/Duo · 143 days ago
10 / 1 / 11
K / D / A
52.5%
Kill participation
984.4
Damage / min
15,373g
664.5 gold / min
13
8 placed · 1 cleared
244
10.5 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryasteria#yusei
LeBlanc · Top
3 / 5 / 4
17.5% KP
17,582
19.5% share
10,410g
172 CS · 7.4/m
Elonuzda Pat Pat#TR1
Evelynn · Jungle
13 / 1 / 3
40% KP
11,140
12.3% share
12,262g
185 CS · 8/m
outmind#TR1
Ambessa · Mid
7 / 4 / 7
35% KP
18,244
20.2% share
10,571g
181 CS · 7.8/m
zorlukmodubasit#refaz
Xayah · ADC
10 / 1 / 11
52.5% KP
22,773
25.2% share
15,373g
244 CS · 10.5/m
Neama#GLNCK
Fiddlesticks · Support
7 / 4 / 17
60% KP
20,624
22.8% share
10,211g
48 CS · 2.1/m
Red side
DefeatOnlyFansZilean#TR1
Vayne · Top
0 / 5 / 4
26.7% KP
12,209
20.3% share
7,725g
157 CS · 6.8/m
kırmızı tub0rg#1v9
Graves · Jungle
7 / 8 / 4
73.3% KP
15,459
25.8% share
11,137g
166 CS · 7.2/m
TheRadiance#ejder
Aurelion Sol · Mid
5 / 9 / 2
46.7% KP
12,617
21% share
9,016g
143 CS · 6.2/m
alles echt#asf
Kalista · ADC
2 / 8 / 1
20% KP
11,778
19.6% share
10,595g
207 CS · 8.9/m
KwaBOMGA#GS45
Nautilus · Support
1 / 10 / 7
53.3% KP
7,961
13.3% share
7,436g
38 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
