Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Ranked Solo/Duo · 142 days ago
7 / 2 / 8
K / D / A
55.6%
Kill participation
1,526.9
Damage / min
17,504g
536.7 gold / min
19
11 placed · 0 cleared
280
8.6 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRule of Thirds#333
Vayne · Top
4 / 8 / 6
37% KP
40,128
26.2% share
13,903g
269 CS · 8.2/m
farewell#vxz
Bel'Veth · Jungle
6 / 9 / 3
33.3% KP
23,347
15.3% share
12,641g
186 CS · 5.7/m
SUN GOD NİKA#TR1
Xerath · Mid
10 / 3 / 6
59.3% KP
34,864
22.8% share
15,144g
296 CS · 9.1/m
zorlukmodubasit#refaz
Jinx · ADC
7 / 2 / 8
55.6% KP
49,802
32.6% share
17,504g
280 CS · 8.6/m
deco del rey#LANA
Milio · Support
0 / 1 / 13
48.1% KP
4,782
3.1% share
8,347g
29 CS · 0.9/m
Red side
DefeatHaze#3016
Vladimir · Top
1 / 2 / 7
34.8% KP
15,889
17.2% share
12,582g
297 CS · 9.1/m
lavuk#1234
Talon · Jungle
16 / 5 / 4
87% KP
38,438
41.5% share
17,990g
287 CS · 8.8/m
pandikatak#TR122
Sion · Mid
3 / 10 / 3
26.1% KP
17,980
19.4% share
13,552g
265 CS · 8.1/m
TürkücüBot#55555
Lux · ADC
2 / 6 / 4
26.1% KP
15,258
16.5% share
13,149g
286 CS · 8.8/m
Reformed Dias#TR1
Janna · Support
1 / 4 / 12
56.5% KP
5,051
5.5% share
8,756g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
