Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 140 days ago
10 / 8 / 5
K / D / A
38.5%
Kill participation
1,341.6
Damage / min
20,838g
568.1 gold / min
23
11 placed · 3 cleared
315
8.6 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
3
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatıstavrit#TR1
Vladimir · Top
9 / 5 / 5
30.4% KP
39,042
23.7% share
15,900g
263 CS · 7.2/m
bigdaddy27cm#الجحي
Hecarim · Jungle
15 / 8 / 17
69.6% KP
52,124
31.6% share
19,624g
298 CS · 8.1/m
Homelander#TR12
Talon · Mid
10 / 11 / 7
37% KP
34,223
20.7% share
14,372g
240 CS · 6.5/m
Mavi#TR4
Vel'Koz · ADC
9 / 9 / 7
34.8% KP
27,582
16.7% share
14,966g
230 CS · 6.3/m
SUPGAP#302
Rell · Support
3 / 7 / 28
67.4% KP
12,075
7.3% share
11,818g
34 CS · 0.9/m
Red side
VictoryMiaw3#TR1
Kled · Top
5 / 8 / 7
30.8% KP
29,415
15% share
14,760g
232 CS · 6.3/m
Derinkırmızı#TR1
Karthus · Jungle
7 / 11 / 15
56.4% KP
45,058
22.9% share
17,305g
275 CS · 7.5/m
사랑해애교#frkn1
Yone · Mid
14 / 7 / 10
61.5% KP
52,038
26.5% share
19,587g
317 CS · 8.6/m
zorlukmodubasit#refaz
Tristana · ADC
10 / 8 / 5
38.5% KP
49,216
25% share
20,838g
315 CS · 8.6/m
Cyrene#bunny
Elise · Support
3 / 12 / 18
53.8% KP
20,817
10.6% share
13,026g
27 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
