Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Defeat
Ranked Solo/Duo · 139 days ago
12 / 15 / 10
K / D / A
62.9%
Kill participation
1,230
Damage / min
14,922g
542.3 gold / min
23
11 placed · 1 cleared
184
6.7 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRildakistokl#TR1
Jax · Top
5 / 7 / 0
8.8% KP
23,117
15.7% share
11,266g
186 CS · 6.8/m
숲JUGKlNG숲#Shape
Nocturne · Jungle
9 / 3 / 13
38.6% KP
22,587
15.3% share
15,270g
245 CS · 8.9/m
Jhifu#329
Lux · Mid
10 / 4 / 12
38.6% KP
27,206
18.4% share
12,494g
179 CS · 6.5/m
low mental#jpnm
Kai'Sa · ADC
17 / 11 / 10
47.4% KP
29,214
19.8% share
18,321g
194 CS · 7.1/m
yonemre#起死回生
Pantheon · Support
16 / 10 / 19
61.4% KP
45,448
30.8% share
13,938g
26 CS · 0.9/m
Red side
DefeatGoldenscary5#TR1
Aatrox · Top
3 / 7 / 4
20% KP
16,255
16.6% share
10,141g
207 CS · 7.5/m
DEH#3131
Rengar · Jungle
13 / 14 / 3
45.7% KP
24,334
24.9% share
13,579g
138 CS · 5/m
Shoei sae#TR1
LeBlanc · Mid
5 / 9 / 3
22.9% KP
14,398
14.7% share
10,217g
183 CS · 6.7/m
zorlukmodubasit#refaz
Tristana · ADC
12 / 15 / 10
62.9% KP
33,845
34.7% share
14,922g
184 CS · 6.7/m
Crusader v2#TR1
Senna · Support
2 / 12 / 20
62.9% KP
8,809
9% share
9,693g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
