Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Ranked Solo/Duo · 138 days ago
14 / 5 / 7
K / D / A
51.2%
Kill participation
1,048.5
Damage / min
16,229g
621.4 gold / min
22
9 placed · 4 cleared
252
9.6 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSlizard#TR1
Jax · Top
3 / 8 / 0
13% KP
11,733
14.2% share
10,941g
204 CS · 7.8/m
adept50#TR1
Lee Sin · Jungle
5 / 6 / 8
56.5% KP
12,344
14.9% share
11,191g
178 CS · 6.8/m
bucuu#bucuu
Lissandra · Mid
3 / 10 / 9
52.2% KP
17,546
21.2% share
9,654g
142 CS · 5.4/m
sarıbebek#8871
Vel'Koz · ADC
10 / 10 / 5
65.2% KP
28,442
34.4% share
12,716g
158 CS · 6/m
ristretto abuser#yasn
Bard · Support
2 / 7 / 10
52.2% KP
12,643
15.3% share
7,909g
32 CS · 1.2/m
Red side
VictoryDarkhike#0134
Darius · Top
10 / 3 / 2
29.3% KP
20,776
21.6% share
11,777g
202 CS · 7.7/m
lets go#sinek
Ivern · Jungle
1 / 4 / 17
43.9% KP
8,500
8.8% share
9,755g
130 CS · 5/m
GRUENE NEUNE#HRDTK
Katarina · Mid
16 / 4 / 4
48.8% KP
31,365
32.6% share
13,515g
195 CS · 7.5/m
zorlukmodubasit#refaz
Jinx · ADC
14 / 5 / 7
51.2% KP
27,383
28.4% share
16,229g
252 CS · 9.6/m
Melissa#Vişne
Thresh · Support
0 / 7 / 18
43.9% KP
8,243
8.6% share
7,668g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
