Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 138 days ago
18 / 7 / 10
K / D / A
80%
Kill participation
2,079.7
Damage / min
19,133g
722 gold / min
20
8 placed · 3 cleared
208
7.8 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatS5 Was Fun#TR1
Renekton · Top
3 / 5 / 6
25.7% KP
17,540
15.4% share
9,952g
180 CS · 6.8/m
Pantreuson#TR1
Master Yi · Jungle
17 / 6 / 6
65.7% KP
28,004
24.5% share
15,678g
168 CS · 6.3/m
fizzing you#TR1
Fizz · Mid
3 / 8 / 5
22.9% KP
21,603
18.9% share
9,455g
182 CS · 6.9/m
ColdPalmer#TR2
Ezreal · ADC
10 / 6 / 13
65.7% KP
36,006
31.5% share
13,092g
210 CS · 7.9/m
Aethera#1537
Nautilus · Support
2 / 10 / 16
51.4% KP
11,109
9.7% share
8,077g
20 CS · 0.8/m
Red side
VictoryDiass#Aks
Trundle · Top
7 / 4 / 11
51.4% KP
27,431
22.2% share
10,917g
179 CS · 6.8/m
RS6#OOOO
Talon · Jungle
6 / 8 / 12
51.4% KP
17,796
14.4% share
13,771g
212 CS · 8/m
uncareful#TR1
Ekko · Mid
3 / 6 / 4
20% KP
14,719
11.9% share
11,186g
209 CS · 7.9/m
zorlukmodubasit#refaz
Tristana · ADC
18 / 7 / 10
80% KP
55,113
44.5% share
19,133g
208 CS · 7.8/m
İnek Adam#İnek
Braum · Support
1 / 10 / 28
82.9% KP
8,743
7.1% share
9,533g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
