Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Ranked Flex · 137 days ago
9 / 6 / 5
K / D / A
53.8%
Kill participation
912.7
Damage / min
13,598g
497.2 gold / min
16
8 placed · 3 cleared
208
7.6 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryyunik#00001
Aatrox · Top
5 / 3 / 8
50% KP
28,202
31.1% share
13,020g
253 CS · 9.3/m
die#die3
Rengar · Jungle
5 / 6 / 10
57.7% KP
16,764
18.5% share
12,842g
234 CS · 8.6/m
Six0x#0000
Ivern · Mid
4 / 3 / 13
65.4% KP
12,586
13.9% share
9,145g
125 CS · 4.6/m
zorlukmodubasit#refaz
Jinx · ADC
9 / 6 / 5
53.8% KP
24,963
27.5% share
13,598g
208 CS · 7.6/m
khaelth#ffs
Lulu · Support
3 / 3 / 11
53.8% KP
8,257
9.1% share
8,254g
31 CS · 1.1/m
Red side
DefeatArthur#I WAS
Renekton · Top
0 / 6 / 3
14.3% KP
10,032
13.9% share
7,690g
167 CS · 6.1/m
monochrome#2806
Lee Sin · Jungle
8 / 6 / 8
76.2% KP
17,263
23.9% share
11,371g
154 CS · 5.6/m
Senqai#5896
Akali · Mid
3 / 7 / 7
47.6% KP
18,424
25.6% share
9,221g
145 CS · 5.3/m
OGC Scratch#TR2
Xayah · ADC
10 / 4 / 3
61.9% KP
18,798
26.1% share
15,029g
235 CS · 8.6/m
OGC Gloryiuz#3131
Rell · Support
0 / 3 / 14
66.7% KP
7,579
10.5% share
7,622g
36 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
