Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Defeat
Ranked Solo/Duo · 133 days ago
2 / 6 / 0
K / D / A
50%
Kill participation
398.7
Damage / min
8,460g
391.7 gold / min
8
6 placed · 0 cleared
181
8.4 CS / min
Objective control
2
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVaynix#JGL
Kennen · Top
10 / 0 / 1
35.5% KP
21,172
29.2% share
10,517g
168 CS · 7.8/m
Reigen Arataka#D10S
Lee Sin · Jungle
2 / 1 / 10
38.7% KP
6,959
9.6% share
9,686g
164 CS · 7.6/m
sunfish#ΤR1
Corki · Mid
5 / 1 / 6
35.5% KP
20,916
28.9% share
11,374g
219 CS · 10.1/m
ColdPalmer#TR2
Varus · ADC
8 / 2 / 5
41.9% KP
16,422
22.7% share
12,479g
208 CS · 9.6/m
berkay305#TR1
Karma · Support
6 / 0 / 11
54.8% KP
6,955
9.6% share
8,320g
29 CS · 1.3/m
Red side
DefeatJack Daniels#BBC
Camille · Top
1 / 7 / 0
25% KP
13,579
31.5% share
6,572g
156 CS · 7.2/m
mimaroba delisi#2307
Naafiri · Jungle
1 / 6 / 1
50% KP
7,307
16.9% share
6,790g
133 CS · 6.2/m
eti 73#733
Diana · Mid
0 / 8 / 2
50% KP
10,293
23.9% share
6,719g
160 CS · 7.4/m
zorlukmodubasit#refaz
Jinx · ADC
2 / 6 / 0
50% KP
8,612
20% share
8,460g
181 CS · 8.4/m
Bukroshee#神です
Milio · Support
0 / 4 / 3
75% KP
3,357
7.8% share
4,805g
26 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
