Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Victory
Ranked Flex · 132 days ago
22 / 9 / 18
K / D / A
69%
Kill participation
1,433.7
Damage / min
23,866g
634.2 gold / min
21
10 placed · 2 cleared
290
7.7 CS / min
Objective control
3
Dragons
3
Baron
11
Towers
3
Inhibitors
0
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryREVΩXA#Fosil
Renekton · Top
8 / 5 / 12
34.5% KP
25,623
14.3% share
13,856g
184 CS · 4.9/m
DALTON AKIN#DLTN
Gwen · Jungle
16 / 9 / 16
55.2% KP
32,172
18% share
19,137g
234 CS · 6.2/m
Senqai#5896
Galio · Mid
8 / 1 / 28
62.1% KP
40,927
22.9% share
18,530g
280 CS · 7.4/m
zorlukmodubasit#refaz
Jhin · ADC
22 / 9 / 18
69% KP
53,956
30.2% share
23,866g
290 CS · 7.7/m
wraith#014
Xerath · Support
4 / 9 / 26
51.7% KP
26,167
14.6% share
12,614g
63 CS · 1.7/m
Red side
DefeatDeha Berk#SSBKR
Gnar · Top
4 / 7 / 7
33.3% KP
35,320
21% share
13,667g
272 CS · 7.2/m
FornaX#1905
Master Yi · Jungle
10 / 18 / 5
45.5% KP
52,354
31.1% share
15,077g
192 CS · 5.1/m
Eunectes#cecen
Cassiopeia · Mid
8 / 11 / 6
42.4% KP
35,110
20.8% share
16,281g
302 CS · 8/m
Well Cuz Solo#TR1
Vel'Koz · ADC
9 / 10 / 9
54.5% KP
32,965
19.6% share
18,251g
271 CS · 7.2/m
G0D Of Thrésh#TR1
Thresh · Support
2 / 12 / 20
66.7% KP
12,840
7.6% share
11,184g
27 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
