Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 130 days ago
14 / 9 / 7
K / D / A
65.6%
Kill participation
1,811.9
Damage / min
19,199g
609.2 gold / min
18
12 placed · 4 cleared
263
8.3 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmolsi#TR1
Cho'Gath · Top
7 / 9 / 1
25% KP
23,286
17.4% share
11,119g
184 CS · 5.8/m
Kilo#TR1
Bel'Veth · Jungle
2 / 8 / 14
50% KP
16,140
12.1% share
11,547g
199 CS · 6.3/m
Emilia LeBlanc#argnt
LeBlanc · Mid
8 / 7 / 1
28.1% KP
27,285
20.4% share
15,219g
260 CS · 8.2/m
zorlukmodubasit#refaz
Lucian · ADC
14 / 9 / 7
65.6% KP
57,104
42.8% share
19,199g
263 CS · 8.3/m
Meridei#thicc
Yuumi · Support
1 / 7 / 22
71.9% KP
9,679
7.3% share
8,910g
16 CS · 0.5/m
Red side
Victoryseares witherdar#6463
Sett · Top
7 / 10 / 7
35% KP
23,965
16.5% share
12,035g
177 CS · 5.6/m
bisco#4444
Nocturne · Jungle
6 / 5 / 12
45% KP
14,242
9.8% share
13,627g
206 CS · 6.5/m
blaze top arc#cba
Riven · Mid
10 / 6 / 7
42.5% KP
32,940
22.7% share
18,061g
294 CS · 9.3/m
ted#0404
Caitlyn · ADC
14 / 6 / 13
67.5% KP
54,230
37.3% share
20,456g
275 CS · 8.7/m
castorice#444
Seraphine · Support
3 / 5 / 25
70% KP
19,825
13.7% share
12,062g
48 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
