Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 130 days ago
14 / 13 / 9
K / D / A
51.1%
Kill participation
911.3
Damage / min
21,829g
572.2 gold / min
28
10 placed · 5 cleared
321
8.4 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
11
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatÉru Ilúvatar#3867
Gnar · Top
5 / 12 / 1
14.6% KP
21,014
14.9% share
14,181g
247 CS · 6.5/m
AİLEİÇİŞİDDET74#1884
Shaco · Jungle
10 / 9 / 7
41.5% KP
28,897
20.5% share
18,500g
272 CS · 7.1/m
neyse#TrTr1
Zed · Mid
14 / 8 / 6
48.8% KP
44,899
31.9% share
18,623g
239 CS · 6.3/m
Videns#TR1
Hwei · ADC
6 / 11 / 17
56.1% KP
31,253
22.2% share
15,421g
250 CS · 6.6/m
Guddy#TR1
Blitzcrank · Support
6 / 6 / 19
61% KP
14,864
10.5% share
12,431g
51 CS · 1.3/m
Red side
VictoryRUBLAX CANAVARI#5766
Malphite · Top
11 / 4 / 8
42.2% KP
36,617
23.9% share
16,288g
244 CS · 6.4/m
DH Ata#369
Kha'Zix · Jungle
14 / 6 / 4
40% KP
36,498
23.9% share
21,552g
286 CS · 7.5/m
chakenzai#TR1
Viktor · Mid
2 / 9 / 15
37.8% KP
27,040
17.7% share
13,785g
241 CS · 6.3/m
zorlukmodubasit#refaz
Tristana · ADC
14 / 13 / 9
51.1% KP
34,768
22.7% share
21,829g
321 CS · 8.4/m
Emix#Gala
Seraphine · Support
4 / 9 / 22
57.8% KP
18,069
11.8% share
13,834g
84 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
