Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Victory
Ranked Solo/Duo · 130 days ago
7 / 4 / 4
K / D / A
35.5%
Kill participation
771.1
Damage / min
12,798g
510.9 gold / min
12
6 placed · 2 cleared
240
9.6 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLARPLARPSAHUR#oushi
Riven · Top
1 / 9 / 2
23.1% KP
11,910
18.5% share
8,539g
197 CS · 7.9/m
Seymix#993
Pantheon · Jungle
4 / 7 / 0
30.8% KP
13,748
21.4% share
9,274g
150 CS · 6/m
s3nz4L1ms1nH3yxD#phub1
LeBlanc · Mid
5 / 3 / 1
46.2% KP
17,006
26.5% share
9,353g
179 CS · 7.1/m
Selo#TR6
Sivir · ADC
2 / 9 / 4
46.2% KP
14,966
23.3% share
11,319g
227 CS · 9.1/m
hateful disaster#0094
Karma · Support
1 / 3 / 4
38.5% KP
6,644
10.3% share
6,601g
35 CS · 1.4/m
Red side
VictoryAlex Mercer#1v9
Renekton · Top
8 / 2 / 4
38.7% KP
18,229
22.5% share
12,683g
225 CS · 9/m
314159265358979#23846
Aatrox · Jungle
7 / 2 / 7
45.2% KP
19,191
23.6% share
12,058g
198 CS · 7.9/m
Dragut#p4u
Ahri · Mid
9 / 2 / 6
48.4% KP
17,795
21.9% share
11,718g
198 CS · 7.9/m
zorlukmodubasit#refaz
Kai'Sa · ADC
7 / 4 / 4
35.5% KP
19,317
23.8% share
12,798g
240 CS · 9.6/m
Zentharis#000
Seraphine · Support
0 / 3 / 17
54.8% KP
6,638
8.2% share
7,563g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
